A downloadable game for Windows

Descend into the depths of hell in this top-down hack and slash game.

Important:

Ludum Dare rules are a little bit vague, so we want to make it clear: The second version was made few days after jam, but we did not change the gameplay mechanics or/and visuals, sounds. There is only one substantial change. Third level did not load in initial version due to code typo, but if it comes to that we can prove that we made this level during the gamejam.

Controls:

WASD - movement

E - interact

SPACEBAR - dash

LMB - attack

P or ESCAPE - pause menu

Made by:

Liss1024 - Lead programming

Yana Rogova - Cinematics, Level design

Min4uk - Level design

Anthon Chuprov and D.Fix - Sound design

Skoopidy - Gamedesign

Anna Rogaleva - Voice acting

Lincheslav - Haron model

Download

Download
Fixed version (no content changes) 492 MB
Download
Initial 72h version (may bsod, first lvl 2 times, third level doesn't work) 956 MB

Install instructions

Download, unzip, play

Comments

Log in with itch.io to leave a comment.

It was like a 98 - 2004 dungeon crawler demo game. Very demo indeed. I felt a little of the dantesque atmosphere. Too much little bit of all due to the rushed art. In contrast, the opening voice over was the rare jewel here! If you would like to expand your dantesque game please take a look at my paper about the history between videogames and Dante, it is in Portuguese mainly but you could take a sip from it I think. Congratz hell friends! My paper - https://www.atenaeditora.com.br/post-artigo/12894 Paper abstract - When thinking about phases and distinct scenarios and characters on a hierarchical structure, there is light on adventure, action, and RPG games. The culture of digital games relates to that, in what concerns our skills as readers and players. However, what have strengthen this culture? One of the most relevant contribution is the Middle Ages’ rhizomatic book The Divine Comedy, by Dante Alighieri, that acting as modern semiological tool reflects and establishes audiovisual, interactional, and ludic aspects on literacy, even though it keeps entertainment as key of the entire process. The research aims to identify the exchange between occident and orient in what concerns the dantesque work adapted to serious electronic games, carrying out considerations about its reverberations on teaching-learning contexts.